COP - texture changes color with mirror

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Hi everyone !

I'm stumbling across this weird problem. I have this geometry with a COP texture.



What I want is to mirror it, but when I do, the color seems to change, even when I render it. This occurs even if I mirror my geometry before texturing and seems not to be a trick of the lighting or normals...



Does anybody know how to keep theses textures the same color ? I attached my scene file (I'm working on the 21.0.462 version) !

Thanks a lot !

Attachments:
Orig_Geo.png (799.8 KB)
Mirrored_Geo.png (856.7 KB)
Weird_Texture.hipnc (623.6 KB)

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