Hey all!
I have two images attached. The first image is the collision input SDF for a pyro sim. The second image is the output collision SDF.
Why are these two SDFs different?
I need to set a field to a specific value if it's inside the collision object. Normally I would try something like:
if(f@collision<0){
"set some value"
}
That will not work in DOPs because the SDF in DOPs isn't the same as the SDF input.
Thanks in advance!
Input/Output Collision SDF Difference SOP Pyrosolver
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- nculver
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