Hair Guide Deform always offsets hair

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Hello! I have a groom that looks like this.


When I use the guide deform node on it, it always offsets it like this:

In this instance, I connected the rest pose into the animated skin input just to test, and I really can't understand why it offsets it in this way. I do suspect its got something to do with how I import the character using USD character import. The reason I bone deform the static mesh is because the geo is oriented downwards(imported from Blender). Any help is appreciated!

Attachments:
Undeformed_groom.png (398.2 KB)
Deformed_Hair.png (572.3 KB)
Character_Import.png (31.1 KB)

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After a lot of trial and error I found out that saving a rest attribute works. However, the rest geometry from blender is facing towards the ground, so i rotate it up, and then set the rest before rotating it back again for bone deform. This feels hacky, but it does work. Am i missing something obvious here?

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Kinda_works.png (71.6 KB)

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