Getting a TransformObject Handle's Local xform values?
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- dayton_busse
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- Joined: June 2022
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Hi! Can anyone help me with some Matrix math (or help me find another way to do this?) I want to grab the transform object handle's LOCAL axis position values and convert them to world space. So no matter how it's rotated, I'm getting the amount that I moved just the Z axis handle for instance.
This setup DOES give me that, until I rotate the handle. Then the object orbits about the origin.
Edited by dayton_busse - yesterday 03:13:13
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- dayton_busse
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- Joined: June 2022
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I've thought about it and I believe the value I was looking for is just how much the user has transformed the gizmo's z axis handle overall, which would have to have just been accumulated over the course of a session, it can't be calculated at one point in time as every rotation changes how much the object has moved in the gizmo's local space. I am going to add a value sim to my rig to account for this.
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