Hi everyone,
I am looking for a robust workflow to create Vellum Stitch Constraints based on an explicit ID attribute (or a list), rather than relying on the standard proximity search (nearpoint/maxdist) of the Stitch Constraint SOP.
I have a cloth mesh and a target geometry that are initially far apart. I want to stitch specific points on the cloth to specific points on the target based on a matching attribute (e.g., i@target_id), regardless of their distance in 3D space.
With VEX I tried to build the constraints manually, by creating the polylines connecting the source points to the target points and set the necessary attributes like, type, restlength, stiffness etc.
But I am struggling to inject these custom constraints into the Vellum stream correctly. When I try to feed them into the Vellum Solver, the geometry disappears. Probably because of a point mismatch.
My Questions:
Is there a "clean" way to tell the standard Vellum Stitch Constraint SOP to use an attribute lookup instead of spatial proximity?
If I build the constraints manually via VEX: What is the correct topological workflow to merge these new polylines back into the Vellum stream? Can I make use of the vellum pack node somehow?
Vellum Stitch Constraint : Explicit stitch target points
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- regart
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