When I slice a mesh in Zbrush with the Knife Curve tool, I get a perfect fill that consists of quads and is neatly following the shape of the cut, like in the green mesh in the attached image.
When I do this in Houdini with something the Plane Slice and the shape of the cut is a bit more complex then a cube of a sphere, the best I can get is something useless like in the top one.
I'd like to use Houdini to slice up some objects, but does anyone know of a way to get similar results as with Zbrush ?
I'm using Houdini 21.0.559.
