Siavash Tehrani
Siavash Tehrani
About Me
EXPERTISE
Generalist
Connect
LOCATION
Tucson,
United States
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Solaris | Mantra | Karma | Lighting
INTERMEDIATE
Environments | Digital Assets | Motion Editing | Animation | Pyro FX | Fluids | PDG
Availability
I am available for Full Time Work
Recent Forum Posts
How to Suppress Missing File Errors in Geometry Clip Sequence LOP Sept. 12, 2024, 5:55 p.m.
Funny enough I noticed the same thing earlier today. There is no Handle Missing Files menu like a lot of other file import SOPs/LOPs.
Am I the only one experiencing Solaris instability in H20.5? Aug. 15, 2024, 11:26 a.m.
At the moment I'm just trying to migrate an existing project to 20.5 and I'm getting tons of segmentation faults trying to sublayer or reference USD assets that were fine in 20.
Vulkan bounding boxes are drawn as geo instead of wireframes Aug. 14, 2024, 1:51 p.m.
I'm not sure if this is an intentional design choice, but it seems like the Vulkan viewport draws bounding boxes as geometry in shaded modes. It can potentially tank performance and negate the point of having a bounding box representation.
Aside from reverting to OpenGL, is there a way to change this behavior?
Aside from reverting to OpenGL, is there a way to change this behavior?