Hello,
How can I turn off tessellation in the viewport? It's drags down performance to much.
When working with assets from Solaris, most assets have the osd_scheme=catmull-clark attribute that will trigger viewport tessellation. At the moment we delete this attribute, but it has to be a better way? A global settings somewhere that I can't find?
How to turn off tessellation in the viewport globally?
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- Heileif
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- BabaJ
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- Heileif
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BabaJ
Mouse over viewport and press D for 'Display Options: world'.
Under Geometry Tab there is a section for Tessellation settings you can adjust.
Thx for reply,
I have tried the to reduce Level Of Detail and Subdivision Limit, but it's still allot slower than deleting the osd_scheme attribute

Edit:
I contacted support, and got answer at this is not possible at the moment. But I have created a RFE.
Edited by Heileif - Feb. 5, 2026 11:44:24
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- stephen_bester
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I also made an RFE for better management of "osd_scheme" subdivision and received the same answer of setting Display Options > Tessellation > Subdivision Limit to 0. It works but it is slow and unintuitive for many artists. It can also be hard to even realize that subdivision is on and slowing down every viewport operation.
I couldn't find any setting on unpackusd:polygons which would prevent it from unpacking the osd_scheme attribute, which means an attribdelete sop after it is required to get rid of it.
SideFX, please fix.
I couldn't find any setting on unpackusd:polygons which would prevent it from unpacking the osd_scheme attribute, which means an attribdelete sop after it is required to get rid of it.
SideFX, please fix.
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