Hi to everyone! I've a simple question about “keyframing”…. Why if I start to keyframing the Toon-Character , something like a walk cycle with foot-controllers etcetera ..sometimes appears the “green” bezier()????? I would like to have numbers in Translate Rotate and so on..! ops: I know that sounds maybe stupid but what's wrong with me? Thanks in Advance LabMarino
You've just shown the function that's controlling the channel. I think if you click on the name of the transform (like translate) you will toggle back to numeric view.