Bezier() while Keyframing.

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Hi to everyone!
I've a simple question about “keyframing”….
Why if I start to keyframing the Toon-Character , something like
a walk cycle with foot-controllers etcetera ..sometimes appears the
“green” bezier()?????
I would like to have numbers in Translate Rotate and so on..!
ops:
I know that sounds maybe stupid but what's wrong with me?
Thanks in Advance
LabMarino
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Joined: July 2005
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You've just shown the function that's controlling the channel. I think if you click on the name of the transform (like translate) you will toggle back to numeric view.
-nimajneb
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