I'm using massive 3.5 with Prman 13.5
step 1 :I load massive rib in Geometry Node Geometry As “Render from file” and rib path
step 2 :H8 renderman node the procedural path set to the location of Massive
Final i got Massive Geometry rendered in houdini without texture.
In massive i used paintedplastic with texture files are *.tex format.
it's texture or shader problem?
how to get textures also in houdini rendering
what are more step i want to follow