Switch Rivet, alternative?
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- Soothsayer
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- graham
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The switcher is slightly misleading in that it is specifically for switching between cameras, not transforms.
http://localhost:48626/nodes/obj/switcher [localhost]
There are a number of ways to do what you want though. In the attached file I through together three different setups.
The first makes use of the Switcher object as it is intended to be used. I create a camera and make a reference copy of it so you only have to manage one camera. These are both connected to the nulls/rivets then fed into the switcher. You can then animate the Switch Camera parameter.
The second is more like yours, but it uses a blend to switch between the two. The weight for the 2nd input is 1-weight1, so if you switch weight1 to 0, weight2 goes to 1. You would want to use a constant animation function to get it to switch instantly.
The third way uses CHOPs. There are just two Object Chops and a switch to select which one. The chosen transforms are then exported to the camera.
Hope that helps.
http://localhost:48626/nodes/obj/switcher [localhost]
There are a number of ways to do what you want though. In the attached file I through together three different setups.
The first makes use of the Switcher object as it is intended to be used. I create a camera and make a reference copy of it so you only have to manage one camera. These are both connected to the nulls/rivets then fed into the switcher. You can then animate the Switch Camera parameter.
The second is more like yours, but it uses a blend to switch between the two. The weight for the 2nd input is 1-weight1, so if you switch weight1 to 0, weight2 goes to 1. You would want to use a constant animation function to get it to switch instantly.
The third way uses CHOPs. There are just two Object Chops and a switch to select which one. The chosen transforms are then exported to the camera.
Hope that helps.
Graham Thompson, Technical Artist @ Rockstar Games
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