i'm combing the fur on a lowpoly caracter. What i would like to do is to subdivide the carachter after the combing and blendshape the subdivided version with an high detailed version of this carachter.All this in Maya+shave&haircut is working perfectly, because when you subdivide the skin mesh the new guides are interpolated over the previos one.
The problem is that in Houdini when i subdivide the skin geometry(with combed fur) the new guides are not an interpolated version of the lowgeometry one and they are perpendiculare to the surface. Is there anyway i can solve this?Combing the guides for the high poly geo would be really painfulll..
I hope someone could help me…
Thanks a lot