stifmaister
stifmaister
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
camera instances Oct. 11, 2014, 5:27 a.m.
Hello everyone,
I'm trying to create a rig made of multiple cameras. I would like all the cameras to be instances/copies of a main camera, and the shape of the rig should be based on a curve.
I've tried to use the “Instance” node, but it seems to create instances of the camera geometry only and not the actual cameras (I can's look through them and they are not available to be used for rendering).
Any help would be greatly appreciated
Cheers
Sergio
I'm trying to create a rig made of multiple cameras. I would like all the cameras to be instances/copies of a main camera, and the shape of the rig should be based on a curve.
I've tried to use the “Instance” node, but it seems to create instances of the camera geometry only and not the actual cameras (I can's look through them and they are not available to be used for rendering).
Any help would be greatly appreciated
Cheers
Sergio
tyre tracks Sept. 20, 2010, 7:57 a.m.
Thanks for the suggestion…
i was hoping anyway about doing it procedurally in houdini maybe transfering color attributes between meshes…but maybe i m trying to overcomplicate things…
Cheers
Sergio
i was hoping anyway about doing it procedurally in houdini maybe transfering color attributes between meshes…but maybe i m trying to overcomplicate things…
Cheers
Sergio
tyre tracks Sept. 14, 2010, 6:25 a.m.
Hi,
i m trying to generate an image sequence that represent the contact area between the tires of a car and the ground.I would use this sequence to displace the ground and show tyre tracks.
Any suggestion?
I thought about transferring a color to points scattered on the ground but i was wondering if there is a better solution…
Thanks
Sergio
i m trying to generate an image sequence that represent the contact area between the tires of a car and the ground.I would use this sequence to displace the ground and show tyre tracks.
Any suggestion?
I thought about transferring a color to points scattered on the ground but i was wondering if there is a better solution…
Thanks
Sergio