Let's say I have a small array of Primitives, each a unique shape. I would like to use a grid or sphere to birth these Primitives using a Particle SOP (I dont have POP networks in Houdini Escape). But I don't want to birth all prims with each particle point–I would like a random prim to be birthed per particle point referring back to the array of prims which would be referenced I assume by $PR or $PT or by Particle ID (don't know the variable name for particle ID is it $ID?) . How would I do what I am looking to do?
Sincerely,
markerline
Particle SOP / Unique Primitives
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- markerline
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- john_z
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- markerline
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Hi. Thanks! That's a great solution! I was wondering if I were to use a Font Sop as a prim generator and had letters of the alphabet (capital letters so they don't get separated such as a lowercase i or j would), could I use that stamp function in a delete sop and delete non-selected prims based on $PT%$N?
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- john_z
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- markerline
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