I'm trying to make a high poly scale scene, to practice… modelling, shading and lighting….and integrate zbrush and Houdini….Not to much realistic
Thats is where i'm now…all base meshes done on Houdini, Frog, Mushs and Tree, Detailed and PolyPaint on Zbrush….Let me think what you think about
There are so a lot of fur on the ground to make grass, and some flowers it make the render so heavy…i'm trouble on make a nice sun light and fog….but i'm working hard…i'm pretty newbie on 3d…playing around with Houdini less than a year…so i have lot to learn….
If if you have any ideas to improve always welcome
The Mushrooms, frog and fog....7058 4 2
- 295 posts
- Joined: Oct. 2008
Very cool! How did you do the volumetric lighting?
- 2501 posts
- Joined: July 2005
Thanks! i'm Trying to Improve now….
The volume light its simple, add atmosphere sop object, drop on shop a vex lit fog and add as a material of object sop atmo…..and add the light source as light mask on atmo object…..if there some other ways to do a nice volumetric fog i'll glad to know!
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