I have a sphere that I turned into smoke, using the shelf tool “Smoke from Objkect”. This uses an IsoOffset to create a volume out of the sphere, and then it creates a VolumeRamp to create a temperature volume from 0 to 1. For the most part I understand what it is doing.
I have remapped that ramp to be 0 to 0.5, which has the effect I want which is to make that smoke essentially “neutral” where it doesn't rise or fall in the sim. What I want now though is to have a way to make it essentially gain and lose heat a tad in a random fashion so it sort of bobs. I want it to do this essentially as a whole volume, but I DO want some of the structure to vary a bit as it bobs so it doesn't feel solid.
My thought was that I could apply some sort of expression on to the VolumeRamp to give me this effect, but I can't seem to figure it out

This is only like my 3rd day really digging into Houdini so any help would be appreciated.
