i m using a material SOP with a Local Override for the diffuse texture on my shader to change the texture according to the primitive number. Everything works fine when i render but not in the viewport. i tried to apply a standard shader and an opengl2 shader, but in the viewport i always see the original texture set in the shader attributes, without any effect of the Local Override.
My problem is that i really need to be able to tweak the texture sequence in the scene to set up a complex animation based on image sequences on cards. I also tried to use an UVQuickShade , but it doesn't allow me to use $PR to assign a different texture for every primitive.
Thanks a lot