i'm having a ‘strange’ appearance ( rendering ) of my model . first pic …
it might look ‘interesting’ but it is not what i intended … . i'm referring to the tri-quatro-penta angular strange patterns . the surface should appear a smooth shaded one with some specularity and reflections on top of it .
my model is an exported one after i sculpted it in Sculptris , so it is an Obj with lots of ( and exclusively ) triangles . the other screenshots are taken from a ‘bite’ of the model extracted simply with a delete sop .
primitive's normals … appear ok . also rendering with and Reflect Lights and Reflect Objects Off … appear ok . the undesired effect appears only when i activate Reflect Lights and / Reflect Objects in the materials panel . ( i'm using a StainlessSteel as material and the default Mantra renderer options )
Hi, I guess that you use the anisotropic reflection and you do not set the “tangent style” properly. P.S. Also you can look the “Houdini journals” for latest builds.
Hi Zarti, I think that the “Geometric Tangent” will work properly in latest builds. There has fixed a few problems for phonglobe() that typically being used for reflection by default.