Hi, I went straight to the question
I have a particle emitter sprites and I need different textures that are loaded randomly on different particles, but do not use more particle systems, I've tried various ways I have used but do not work on the sprite, that's because I've always used material or shader nodes, the problem is that the particles have to load a procedural shader from the render settings of the root node, how can I do?
Sprite random texture
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- Salias
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- malexander
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Create several SHOPs with the texture maps you want (I used the VEX Decal SHOP), all numerically increasing (v_decal1, v_decal2, … v_decal#). Then use this expression to reference them in the sprite POP's “Sprite SHOP” parameter:
./shopnet1/v_decal`1+$ID%2`
where ‘2’ is replaced by the number of texture maps (SHOPs) that you want to reference.
./shopnet1/v_decal`1+$ID%2`
where ‘2’ is replaced by the number of texture maps (SHOPs) that you want to reference.
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- Stalkerx777
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There was a similar question a couple of days ago…
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22198 [sidefx.com] :!:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22198 [sidefx.com] :!:
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
Sr. Graphics Tools Engineer @ Nvidia
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- Salias
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