Hey guys, need some help with an expression.
I have a handful of animated objects (moving in the scene one after another) with baked animation imported from max, I'm trying to setup a pop system to emit particles from points on those objects.
so far my tree looks like this: baked objects > merge > group(by pattern, i'm filtering the points on the objects i want to emit from) > group(by expression, here i need to populate a group with filtered points when they become animated/move in the scene) > pop network.
any help would be appreciated …
thx
group by point speed , noob question
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- pomidorov333
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- zarti
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- pomidorov333
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- Netvudu
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I second the last post, but there´s a cleaner way to do it (IMHO).
After the trail node on compute velocity node create an attribute (Point, float, 1 component) called however you like, let´s call it “vel”, and give it the value
vlength(vector3($VX,$VY,$VZ))
Now calling the variable $VEL you know the absolute velocity of every point. You can create a group with the expression $VEL>whatever number, and now you are grouping based on velocity, and you can check the vel attribute from the spreadsheet to see how fast your points are moving.
After the trail node on compute velocity node create an attribute (Point, float, 1 component) called however you like, let´s call it “vel”, and give it the value
vlength(vector3($VX,$VY,$VZ))
Now calling the variable $VEL you know the absolute velocity of every point. You can create a group with the expression $VEL>whatever number, and now you are grouping based on velocity, and you can check the vel attribute from the spreadsheet to see how fast your points are moving.
Javier Meroño
FX TD.
FX TD.
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