Applying Materals to exported Bgeo Sequence

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Hello!

So I did a Ridged body sim and exported the result to a Bgeo sequence to read into another scene for lighting and rendering. When I bring in the geo into the scene some of the geo is only visible on frame one in the render but it is still outputting an alpha channel. It is not outputting RGB. This problem dose not occur on frame one. I am using groups that I created when fracturing to assign shaders. Any thoughts?

NOTE: I had to upload the Bgeo files here due to the 5mb size limit.
jvspad.com/ToSend.zip

Attachments:
TowerHitTest_readyToTest_073012_H11RBD_1.hipnc (2.2 MB)

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Hey tex1820,

So after looking at your file I got to knw that you have a Cd attribute in your cache, which I think you really dont want after you cached, so I deleted the Cd attribute and everything is fine…It seems like the Cd attribute is overwriting your texture map……



Cheers
Himanshu
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That was indeed the case! I deleted the Cd attribute with the attribute SOP and that solved the issue. Thank you for your help!
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