Hello!
So I did a Ridged body sim and exported the result to a Bgeo sequence to read into another scene for lighting and rendering. When I bring in the geo into the scene some of the geo is only visible on frame one in the render but it is still outputting an alpha channel. It is not outputting RGB. This problem dose not occur on frame one. I am using groups that I created when fracturing to assign shaders. Any thoughts?
NOTE: I had to upload the Bgeo files here due to the 5mb size limit.
jvspad.com/ToSend.zip
Applying Materals to exported Bgeo Sequence
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- tex1820
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- Himanshu.joshi
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- tex1820
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