Are FLIP fluids used in production?
13731 13 4- anon_user_63541013
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- Erik_JE
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- Solitude
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Yes it's used in production at various studios. I've used it for two projects now (not sure if I'm allowed to stay what exactly), and I know of another big project that used it quite a bit. Hard to say where else it has been used, but I'm guessing most of the studios that use Houdini will have used it at some point, or will use it more now with h12.
Flowline is Scanline VFX's propriety tool. The only other studio to have licensed it is MPC.
Squirt is Double Negative's fluid simulator – basically naiad's predecessor from what I understand.
ILM uses a few different things, Physbam being on of them. Not sure what DD uses, but I'd guess Flip and/or Naiad. R&H is prob Houdini and/or Naiad. I know they used the voxel liquid simulator before the Flip solver came out. Realflow is used around as well, and the newest version looks to be a decent competitor to the Flip / Naiad sims. I don't know if the bigger studios will pick it up though.
There's also a new one coming out at some point called Flux: http://www.qualoth.com/home/product/flux.asp [qualoth.com] so we'll see how that one fairs.
Flowline is Scanline VFX's propriety tool. The only other studio to have licensed it is MPC.
Squirt is Double Negative's fluid simulator – basically naiad's predecessor from what I understand.
ILM uses a few different things, Physbam being on of them. Not sure what DD uses, but I'd guess Flip and/or Naiad. R&H is prob Houdini and/or Naiad. I know they used the voxel liquid simulator before the Flip solver came out. Realflow is used around as well, and the newest version looks to be a decent competitor to the Flip / Naiad sims. I don't know if the bigger studios will pick it up though.
There's also a new one coming out at some point called Flux: http://www.qualoth.com/home/product/flux.asp [qualoth.com] so we'll see how that one fairs.
Ian Farnsworth
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- edward
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Delight0092
Are FLIP fluids used in production?
I think so. I attended this session at SIGGRAPH:
http://s2012.siggraph.org/attendees/sessions/100-148 [s2012.siggraph.org]
For “River Running Through It”, they mentioned that Houdini FLIP fluids were used for the splashes.
PS. For “Ice Age: Continental Drift”, HOT [anusf.anu.edu.au] and Houdini was used for the seas (amongst other VFX). For previz, they used a version of HOT ported to Maya.
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@Edward, HOT is fantastic, great looks, and really efficient, I don't like the other ports to Maya/Blender/Etc, as it's suited to a procedural environment, so you can deform anything, and add foam easily, and not have to touch mel which i hate. I don't know about licensing but if it's possible please SESI include it in future.
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