shader presets within an otl

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Hi List,
I just wondered is there any way to wrap up a set of different presets for a shader within the actual otl file. ie a metal surface shader with a drop down set of presets to create > copper, gold, bronze.

I was thinking a layer of python within the otl to set parameters from a menu. would anyone know how to go about this ?

Best

Rob
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Just save your presets(in gear menu), and then include this files in extra files section of your otl. That's it
Aleksei Rusev
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Could you be more specific as to how they'd be installed?
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http://www.orbolt.com/faq/question/20/how-do-i-embed-presets [orbolt.com]
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
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