Hi all advances!!
I just try my own pass with pyro preset shader.
I got some issues!
which pass I use from mantra rop properties preset, like P, Pz..
give me the wrong pass.
the passes looks like with big voxel size,
those voxel size is not match the color pass.
Thanks all !!
pyro shader Passes!! Help!!
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- wei750830
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- nikmolson
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Your color pass is taking opacity into account where as the P and Pz are returning the depth values at each voxel regardless of its alpha.
As far as i know, you cant get volume depth this way, one way iv seen is to ramp the densities color through multiple colors based on distance from camera and render that out. Then base you're de-focus or what ever post operation you need, on color values.
As far as i know, you cant get volume depth this way, one way iv seen is to ramp the densities color through multiple colors based on distance from camera and render that out. Then base you're de-focus or what ever post operation you need, on color values.
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- wei750830
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- nikmolson
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- 54 posts
- Joined: Dec. 2011
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