FLIP ... how to achieve a more splashy look?
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- roughsporty
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In my example the fluid reacts surely in a proper way but it looks too compact. I look for a way to have the fluid more splashy.
After looking into the help card, sidefx say's that the pressure holds the fluid. In the flip solver I cannot change that and I have no idea how to do this.
1. Is that the right way to get the splashier behaviour and how can I do this?
2. Are there other ways with FLIP?
Thanks
After looking into the help card, sidefx say's that the pressure holds the fluid. In the flip solver I cannot change that and I have no idea how to do this.
1. Is that the right way to get the splashier behaviour and how can I do this?
2. Are there other ways with FLIP?
Thanks
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- zdimaria
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- roughsporty
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- 191 posts
- Joined: Aug. 2008
- Offline
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- zdimaria
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- 390 posts
- Joined: Jan. 2012
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- roughsporty
- Member
- 191 posts
- Joined: Aug. 2008
- Offline
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- traiano
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- zdimaria
- Member
- 390 posts
- Joined: Jan. 2012
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feed your geometry into a vopsop. lay down a turbulent noise vop, and plug P into position. then add the noise coming out of that to your velocity and feed it out to v. you'll have to play with the noise settings or fit the noise so that its in the -1 to 1 range. there are a number of other noise vops to have a look at in addition to turbulent.
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