FLIP ... how to achieve a more splashy look?

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In my example the fluid reacts surely in a proper way but it looks too compact. I look for a way to have the fluid more splashy.

After looking into the help card, sidefx say's that the pressure holds the fluid. In the flip solver I cannot change that and I have no idea how to do this.

1. Is that the right way to get the splashier behaviour and how can I do this?

2. Are there other ways with FLIP?

Thanks

Attachments:
BLENDER Fluid 2.png (359.5 KB)
BLENDER Fluid 1.png (490.5 KB)
FLIP Fluid 2.png (153.2 KB)
FLIP Fluid 1.png (211.7 KB)
own_beer_splash.hipnc (1.4 MB)

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try reducing the volume smoothing and also decrease the volume collisions surface extrapolation
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I tried to tweak the settings you mentioned but that hasn't changed the shape of the fluid.
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if neither of those worked you can try and force a more hectic splash by adding some noisey velocity to your collision object. if you do this i would still keep those other 2 values lower as well though.
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How can I add a noisy velocity on SOP level? Can you give me an example?

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try Sparse Convolution noise
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feed your geometry into a vopsop. lay down a turbulent noise vop, and plug P into position. then add the noise coming out of that to your velocity and feed it out to v. you'll have to play with the noise settings or fit the noise so that its in the -1 to 1 range. there are a number of other noise vops to have a look at in addition to turbulent.
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