hello, I am trying to have a procedural animation of a bottle spinning horizontal along its y axis. I have a hip attached to demonstrate that.
As you can see inside the hip I have a point where its normal vector is in a spiral motion and I copy a tube to that point and everything works fine. Also it will calculate the distance of the ground based on the angle of the bottle but what is missing is the actual rotation of the tube in his y axis which should be based on the angle of the point's normal. Any idea?
