Pyro vel Render Pass
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- venator87
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I recently created a fireball using pyro, I want to render it out, and apply a vector blur in Nuke instead of rendering with motion blur. I have looked at some other methods online of exporting the vel pass. However, they all involve using a shader and I already have a pyro shader assigned to it. I'm inexperienced in using vex variables as well, so does anyone have any solutions for this?
Vincent Balmori
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- Sadjad Rabiee
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- Aaron Baudin
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