Help with continuous surf island

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Hello to all the forum, I need urgent help, after seeing the Create continuous waves with fliptank Charles, but I am confused as to create a geometry island, but when I start sumulacion in Frame 3 water make up geometry, if I did not explain well, but what I get is how to start the simulation of the second form, eh lost over 2 weeks trying all possible ways, but failed in the attempt, could someone explain another file with the correct form.

closed in fliptank eh + x axis, but the particles disappear. any help!

forgive the bad English

Attachments:
water.hipnc (1.5 MB)
houdini2.jpg (100.2 KB)
houdini1.jpg (263.4 KB)

aprendiz, animacion 3d del sena
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hi!

probably your static rbd (geo2) volume collision is poorly defined, adjust it.

would be easier if you upload a hip file.
daniel bukovec | senior fx td | weta digital
qLib – http://qlab.github.io/qLib/ [qlab.github.io]
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buki
hi!

probably your static rbd (geo2) volume collision is poorly defined, adjust it.

would be easier if you upload a hip file.




R/
went up the file and coliciones was 150, could also have it with vdbfrompolygons1 resultadom but still the same, you could review the file and tell me what's wrong
aprendiz, animacion 3d del sena
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there you have the hip of the beachwave you posted, use this as you want, also you can understand the build
hope helps

Attachments:
cp_beachwaves_v1.hipnc (3.2 MB)

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