Hi I'm wanting to try out the “Implicit Skinning” implementation I discovered on github. I've built it successfully, but I don't know how it's supposed to work in Houdini. Can anyone here determine its use by just looking through the code? I didn't find any documentation…
https//github.com/maphysart/implicitSkinningByOpenvdbHoudini.git
Note that I have no prior experience with Houdini. I'm a migrating Maya user as my student license has expired…
Thanks in advance.
Implicit Skinning SOP -how to use it
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- HongMao
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- edward
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It looks like they just added couple of OpenVDB nodes. So in the Geometry context, you do TAB > OpenVDB and take a look at these nodes:
(search for “maphysart” in the openvdb_houdini / houdini files)
- OpenVDB Implicit Surface
- OpenVDB Skin Blend
- OpenVDB Remapangle
- OpenVDB Vector Angle
- OpenVDB Vertex Proj
As for how the nodes should be used together, I've no idea.
(search for “maphysart” in the openvdb_houdini / houdini files)
- OpenVDB Implicit Surface
- OpenVDB Skin Blend
- OpenVDB Remapangle
- OpenVDB Vector Angle
- OpenVDB Vertex Proj
As for how the nodes should be used together, I've no idea.
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