Implicit Skinning SOP -how to use it

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Hi I'm wanting to try out the “Implicit Skinning” implementation I discovered on github. I've built it successfully, but I don't know how it's supposed to work in Houdini. Can anyone here determine its use by just looking through the code? I didn't find any documentation…

https//github.com/maphysart/implicitSkinningByOpenvdbHoudini.git

Note that I have no prior experience with Houdini. I'm a migrating Maya user as my student license has expired…

Thanks in advance.
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It looks like they just added couple of OpenVDB nodes. So in the Geometry context, you do TAB > OpenVDB and take a look at these nodes:
(search for “maphysart” in the openvdb_houdini / houdini files)
- OpenVDB Implicit Surface
- OpenVDB Skin Blend
- OpenVDB Remapangle
- OpenVDB Vector Angle
- OpenVDB Vertex Proj

As for how the nodes should be used together, I've no idea.
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