I am testing Pyro and particles and I have a question about the result of my setup. I use particle emission to source my pyro solver via Gas Particle To Field DOP. Apparently I am able to create all the field needed ( density, temperature, fuel,vel). But when I start the sim, if the voxels motion looks good, the color stay gray … Can someone explain that to me and how to shade flame with this setup ?
I'm not sure I catch your mean correctly… if you like to see color in viewport, just need to check Multi Field in Smoke obj> Visualization tag. and give Density Field & Emission Field a attribute which you want to coloring.