How to do a burning fuse?

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Hi guys,

I was playing with houdini yesterday and wanted to try doing a burning fuse animation but I am stumped.

I tried assigning a ramp parameter and my idea was that I can have it a 3 color ramp parameter in a vopsop where I can use yellow color to emit particles and red color to delete geo and animate those colors position. Problem is I can't figure out a way to have the ramp work along the lenght of the geo (which is a circle sweeped along a curve)

Would appreciate any pointers and advice to lead me in the right direction. If you have a different setup for the fuse animation I would love to hear it too.

Thanks guys!
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Turns out Carve sop was what I needed for it.

Attachments:
fuse.hiplc (56.3 KB)

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