Hi all
Is there anybody know how to attach the sampled geometry info from the guide curves into Fur node ? I mean I want to export the P/N/Tangent e.g. geometry info at each follicle not only the UV, whitehair. Thanks !
Attach Root Normal/Tangent for Fur
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- Blackstone
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- Stalkerx777
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On skin geometry calculate a normal attribute and name it somewhat different from N, for example hN.
Then in fur shader pass this attribute to output node. Then add extra image plane N on mantra top. Thats it.
P.S. Don't know why it won't work with N attrib name.
Then in fur shader pass this attribute to output node. Then add extra image plane N on mantra top. Thats it.
P.S. Don't know why it won't work with N attrib name.
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
Sr. Graphics Tools Engineer @ Nvidia
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