insert new collider into dopnet after initial state

   3085   1   0
User Avatar
Member
3 posts
Joined: Feb. 2015
Offline
Hello there,

im a total newbie in Houdini, and i got a question that i really can not solve myself.
I googled and searched the forum, but it seems i can't find an answer to this.

i got a FLIP simulation that simply fills up a cup of water. it all works fine, pop source fills glas, then i initial stated it, load the initial state into the dopnetwork and i have my full cup of water at the first frame.

but it seems that i can now not add new colliders to my dop network.
when im tying to load in a new static object, it won't show up in the dopnet.
and otherwise geometry that is hidden in the dopnetwork, is visible inside of the obj hierarchy.

i would appreciate much if anyone got a suggestion.

kind regards

Attachments:
testscene.zip (65.7 MB)

User Avatar
Member
3 posts
Joined: Feb. 2015
Offline
i found particle skull´s tutorial to this topic, so no need for further
suggestions. but thx anyway.

https://vimeo.com/117734637 [vimeo.com]

regards
  • Quick Links