Hey guys
I have a workflow question.
Im trying to render out alembic file that has vector displacement and diffuse ptex texture, and i cannot get the prim order number correctly.
When alembic node is set to alembic delay load prmitives, the rendered image doesnt load the ptex textures properly.
I tried setting the the alembic to load houdini geometry without polysoups, thinking that it cannot access the prim numbers, and it still has issues. So i tried exporting the first frame of the animation as an obj from maya, and trying that file instead, and it worked perfectly.
If i compare the prim numbers from the obj file vs the alembic file (when loaded as houdini geo) i can see that the order is not the same, which makes the ptex loading problematic.
I guess the only workflow i have for now is to export the alembic animation from maya, and to export first frame of the same geo as a obj file as well, and then inside houdini thru a wrangle node, transfer P from alembic file into P of obj file.
Now it could be that i dont know the proper workflow, but it would help if someone can tell me if im doing something wrong, or if thats the way alembic works.
thanks
PTex and Alembic
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- nosferatu037
- Member
- 39 posts
- Joined: Feb. 2007
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- nosferatu037
- Member
- 39 posts
- Joined: Feb. 2007
- Offline
No one has a solution for this?
This is actually an issue (unless im doing something wrong), because if you dont have access to the original maya file, and all you have is alembic with ptex textures, houdini will not render it properly.
Can any devs maybe let me know if i should log this as a bug or RFE.
thanks
This is actually an issue (unless im doing something wrong), because if you dont have access to the original maya file, and all you have is alembic with ptex textures, houdini will not render it properly.
Can any devs maybe let me know if i should log this as a bug or RFE.
thanks
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