rocket smoke

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Hey guys

I'm trying to create a rocket launch scene but i'm having slight issue getting the “look” right. I've watched a couple of nasas launch videos and the side smoke seem to evolve and get a rather random looking appearence after a short period of time and i'm unsure how to achieve this. I've tried looking at the physics behind it to understand it a bit better but haven't had any luck.

looking at the images i can tell the smoke in the middle on the ground could use a bit more disturbance to give a bit more detail to it to correct the appearance of scale. suggestions?

edit: to achieve the side smoke i'm using a sphere in the middle and pointed the normals to the side and used the normal as the source of velocity so thats why its giving that streaky effect when looking at the side rocket view image?

Attachments:
rocket front.png (1.4 MB)
rocket side.png (1.2 MB)

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This is a massive smoke. nice work. :shock:
Except smoke color that is unnatural I think edges of smoke is too dense and as you said needs more disturbance to fade in the environment.
good luck
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i like it!
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