im trying to do a grain sim and i wish to get s much stronger clumping effect (much larger chunks, less breakable.)
ive used a procedural noise to define chunks in a group, and am applying the attractionweight attribute only to those points.
i get the effect im after by cranking the weight up to 10 or so, but obviously this causes quite bad instability since the weight should be 1 or below. - i get chunks jumping around when they fall.
that leaves me with stiffness. does not seem to be exactly the right parameter to play with, but anyway, cranking it up to a high value ( i think, no idea what is a sensible range) of 500,
causes the grains to collapse when hit by a collision object ( i can see them sinking down in the area where the collision object is rising from below. -obviously they should not do this)
ive searched around but i cannot see any detailed information about controlling clumping beyond the basic “wet sand” effect.
so
a) any way to get a high weight value stable?
b) any other method to get larger clumps?
- ive played around with explicit constraints, but they are slow and use loads of ram, i never got far enough to get a decent result.
clumping weight / stiffness.
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- robinlawrie
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- Jade Gachet
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