OpenGL ROP, nVidia / Win, blue dots for vertices

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Has anyone else had this issue? It's only happening on my machine with the latest nvidia drivers and an original Titan. On a different machine OpenGl renders fine.

Basically what it does is render bright blue dots for every vertex, regardless of any setting I set up.

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2016-02-24 18_32_35-Settings.png (51.9 KB)

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