Hey guys,
Looking for a solution for the 3 following scenarios. I've been trying to keep my workflow in Maya and Realflow but it's becoming very hard to create the effects I'm looking to do. It looks like Houdini could be my solution, but I was wondering if anyone could confirm that Houdini has the tools for doing the following:
Although realflow does have a system for particles sticking to surfaces, once the surface moves the particles have trouble staying attached. For example, an animated character falls in cement, in reaflow once he moves the particles will fall off.
So my first question is, can particles made in Houdini stick to an animated moving surface?
Blender has a really cool feature that lets you paint objects dynamically with particles AND meshes.
https://www.youtube.com/watch?v=czYugUWVbEQ [youtube.com]
https://www.youtube.com/watch?v=WtnMjzOm_ac [youtube.com]
I've seen wetmap support in Houdini, so it seems like you can paint with particles.. so I guess my second question would be can you do the same thing wish a mesh (Dynamically paint with two meshes interacting)?
Softimage had an awesome demo where a user had a sold object that was made in a way that made it sticky, so any object that it interacted with it would stick to it and as the object moved it would tear pieces away.
Here's the example:
https://youtu.be/x8Fo2slT2WA?t=1m42s [youtu.be]
(At 1:42 for anyone on mobile)
So I guess my third question would be does Houdini have some kind of comparable physics like this?
I know these are a lot of questions, but I've been struggling to find solutions for the scenarios I want to make. Any help would be awesome!
Dynamic Painting / Sticky Substances? (Looking to switch to Houdini)
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- HappehLemons
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