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Houdini Engine for Unity
How to convey the scale of instances
How to convey the scale of instances
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Serg reinforced
Member
2 posts
Joined: Sept. 2014
Offline
Nov. 21, 2016 11:29 a.m.
Scale is not working in Unity.
Unity 5.4.2p4;
Houdini FX 15.0.416;
Attachments:
rand01.hip
(104.7 KB)
rand_01.hda
(13.2 KB)
damian
Member
402 posts
Joined: March 2013
Offline
Nov. 21, 2016 4:39 p.m.
Copy stamping will not work in Unity because it breaks instancing. Instancing requires all meshes to be the same but copy stamping actually makes each instance unique.
To scale instances, you need to use the pscale point attribute. For an example use of pscale, see:
https://www.sidefx.com/tutorials/painting-color-and-instance-scale-unity/
[
sidefx.com
]
Serg reinforced
Member
2 posts
Joined: Sept. 2014
Offline
Nov. 21, 2016 6:16 p.m.
Thank you for the video,
pscale- not work in Unity for Instance, need
scale-(float3) this attribute will be to translate the scale.
I corrected file
Edited by Serg reinforced -
Nov. 21, 2016 18:19:28
Attachments:
rand03.hip
(104.9 KB)
damian
Member
402 posts
Joined: March 2013
Offline
Nov. 21, 2016 6:36 p.m.
My bad. Yes,
scale
is the one you want for instances.
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