I am experiencing strange artifacts in my compressed fluid, happening under the surface (small dots / clamps of particles). It is also visible in one of sidefx's masterclasses:
https://www.sidefx.com/tutorials/h15-masterclass-flip-workflow-enhancements/ [sidefx.com] (minute 38:50)
It is not so problematic for meshing (at least not for my particular scene), but it messes up the white water emission because bubbles get emitted from those unwanted / artifact points.
I dived inside the fluid compress sop to investigate and saw that it has something to do with the surface field and culling. The culling leaves some points / chunks behind.
Did anybody experience the same and is there a fix to clean this up? (Beside cleaning it up manually by deleting points)
Thanks in advance for your time and efforts!
Compressed fluid artifacts under the surface causing problems for whitewater1814 1 0
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