I am trying to render out some geometry with the default Glow material. It is meant as research on how to render a holographic look for a project.
It shows up fine in the render view but when I render to disk the alpha channel stays completely black so what I get is an empty image. I figured this has something to do with the Glow being a material instead of a shader, I am still learning Houdini so I am not sure where to look to solve this.
Anyone who can help me out? Greatly appreciated.
Cheers!
Rendering Glow material (Mantra)
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- aarondornez
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