Hey y'all,
Trying to assist some fellow VFX students for a group project with a grain simulation underwater. I got stuck on trying to create a random expression for my grain particles pscale within a fit range. Since it's going to be very fine sand I want the particles to be really small. Or should it all just be upscaled in Houdini instead?
Guess I also could ask if it would be possible to give all particles a random geometry from a sphere with mountain applied? I guess the way to go about that would be to create a set of different ‘grains’ and then instance with copy stamp?
Only been tinkering with Houdini for the last 2-3 weeks so everything is still really new and lots to take in.
Thanks for any help and/or insight.