Dynamically adding glue constraints

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Hello everyone,

I'm stumped on what is most likely a simple problem to solve. How does one dynamically add glue constraints to packed prims in a bullet sim? I'm using an object merge in a SOP solver in a DOP network to fetch packed geo and merge it with the existing sim every 20 frames. So far so good. Every 20 frames a new copy of my fractured geo pops into the sim no problem.

The issue I'm running into is when I try to introduce any kind of constraints into the mix. It's just a no go. I've tried using sop solvers to fetch the relationship geometry and do the same trick as I'm doing with the DOP geometry but it's not kicking. I've insured that the name attribute that's being passed to each constraint point has a unique name based on the frame it's entering the sim, (which of course coincide with the names of the corresponding packed prime being injected) but no go.

If anyone could steer me in the right direction I'd be pretty appreciative.

Best,
Chris

Attachments:
clusterConstraints3.hipnc (301.6 KB)

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