Vector Field Animation in Unity?

   763   3   0
User Avatar
Member
21 posts
Joined: Jan. 2015
Offline
Hi,

Recently i got Houdini Indie for studying the new game shelf. Really amazing stuff. I had found some tutorials explaining step by step how to use those components but the Vector Field animation for Particles examples are only working using Unreal engine.

Do unity support it? and how should i implement it? I suppose it use some magical shaders, if i could just see the node creation in Unreal Engine material editor i could recreate it in unity.

Appreciate Any help.
Regards
Fran
Edited by Fran Fernandez - June 7, 2017 20:46:25
User Avatar
Staff
61 posts
Joined: May 2017
Offline
Hi Fran,

At the moment Unity doesn't have native support for vector fields. The hda was created specifically for UE4's vector field file format. The vector fields are closely tied with the engine and gpu particles. This is possible in Unity but would require quite a bit of work. When Unity natively supports vector fields we can look at creating an exporter for Houdini.

Mike
User Avatar
Member
21 posts
Joined: Jan. 2015
Offline
Thank you for answer.

Good to know, i will keep learning about this amazing software and try to use on my daily basis workflow.
User Avatar
Member
23 posts
Joined: Oct. 2017
Offline
mikelyndon-sesi
Hi Fran,

At the moment Unity doesn't have native support for vector fields. The hda was created specifically for UE4's vector field file format. The vector fields are closely tied with the engine and gpu particles. This is possible in Unity but would require quite a bit of work. When Unity natively supports vector fields we can look at creating an exporter for Houdini.

Mike
Hi Mike, if can bake 3d vectorfield to XZ plane and XY plane 2 pic color textures,and I think it can make the vector field in unity.Any way to bake to color texture?
  • Quick Links