Mike Lyndon


About Me

VFX Artist
Not Specified


My Talks

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Herding Rocks - Procedural Animation
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Realtime VFX for Games
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COPs for Games
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High Quality Integrated Workflows Made Easy
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Lazy Artist’s Guide to Real-time VFX

My Tutorials

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Game Tools | Fire Presets
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Game Tools | Imposter Textures
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Game Tools | Preview Render Settings for Pyro
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Game Tools | Pyro FX Texture Sheets
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Game Tools | Motion Vectors
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Game Tools | Volume Slices to Texture for UE4

Recent Forum Posts

Vertex Animation Textures does not work after applying GameDev Destruction Cleanup node. Sept. 7, 2018, 4 p.m.

Can you provide a hip file? Or more information?


GameDev Tools Updates Sept. 3, 2018, 6:55 p.m.

3 September 2018
New Tools

  • Lens Shaders Tutorial - If you want to learn more about lens shaders, we have a tutorial [www.sidefx.com] for that. We use them for the impostor ROP.
  • Game Development Updating can now be disabled in pipelines by using the GAMEDEVTOOLSET_NOINSTALL_MESSAGE environment variable. The updater will display the given string as an error message for example: “The GameDev Toolset is disabled in our pipeline, please message John@company if you'd like it installed”. This allows for studios to provide a central distribution for the tools that can't be overridden by the artists.
  • Changed defaults on SineWave SOP.
  • Added Gamma parameter on Color Adjustment SOP.
  • Removing the updater.shelf from the toolset so the built-in Houdini one is always respected

Bug Fixes
  • Small fix on QuickMat where the metallic property wasn't hooked up.
  • Fix on Group By Attribute SOP to handle material attributes properly.
  • Fix on RBD To FBX where it wouldn't respect the start/end times and always look at the play bar for the range.
  • Fixed Impostor Demoscene error which would appear when opening the hipfile
  • Fixed VoxelMesh HDA scaling issue. Scaling now matches input geo.

GameDev Tools Updates Aug. 20, 2018, 1:22 a.m.

19 August 2018
New Tools
Color Adjustment SOP - Control brightness, contrast, and saturation of Cd.
Color Blend SOP - Blend Cd from 2 inputs.
Color Gradient SOP - Output Cd gradient based on axis.
Sine Wave SOP - Drive P with a sine wave.

  • Marmoset ROP - Improved how fast exporting happens for TGA and PNG textures. Added tint and flip normal Y.
  • Fixed the sample scene for the simple baker.
  • OSM Import - Added latitude and longitude point attribute.
  • Vertex Animation Textures - New demo scene for fluid export.

Bug Fixes
  • Marmoset ROP - Fixed a bug where some textures would not properly get exported in Marmoset ROP.
  • Fixed a bug on cages for simple baker and games baker.
  • Vertex Animation Textures - There was an issue if the number of input polygons was less than the target polycount, the data in the textures would be misaligned.