Mike Lyndon


About Me

VFX Artist
Not Specified


My Talks

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Herding Rocks - Procedural Animation
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Realtime VFX for Games
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COPs for Games
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High Quality Integrated Workflows Made Easy

My Tutorials

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Game Tools | Fire Presets
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Game Tools | Imposter Textures
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Game Tools | Preview Render Settings for Pyro
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Game Tools | Pyro FX Texture Sheets
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Game Tools | Motion Vectors
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Game Tools | Volume Slices to Texture for UE4

Recent Forum Posts

Fluid vertex animation flickering July 12, 2018, 6:39 p.m.

It's possible that you're running into a precision issue. If the polycount is too high the second uv set may be packed too close together to get a proper texture read.
And the pinching looks like the texture is being imported in a normalised space. It's squashing everything into positive values. You probably want to double check your texture compression settings.
The target polycount is the number of polys, not the number of points.

Vertex animation broken in Unreal July 12, 2018, 1:05 a.m.

Glad to hear it all worked out. Might I suggest using the VertexDisplacement texture compression. It's more accurate.

Vertex animation broken in Unreal July 11, 2018, 7:45 p.m.

The make loop node needs a fixed point count. The particle fluid point count is changing every frame. For this example I'd suggest wrapping a sphere around the blob and looping the animated sphere. You could also use the soft export instead of the fluid export because the point count would be consistent.

I managed to export it to Unreal without any problems. Have you checked your import settings and setup on the UE4 side?