Mike Lyndon


About Me

VFX Artist
Not Specified


My Talks

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Herding Rocks - Procedural Animation
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Realtime VFX for Games
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COPs for Games
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High Quality Integrated Workflows Made Easy
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Lazy Artist’s Guide to Real-time VFX
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H17.5 GameDev Tools Update

My Tutorials

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Game Tools | Fire Presets
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Game Tools | Imposter Textures
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Game Tools | Preview Render Settings for Pyro
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Game Tools | Pyro FX Texture Sheets
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Game Tools | Motion Vectors
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Game Tools | Volume Slices to Texture for UE4

Recent Forum Posts

ROP Texture Sheet "composite_packed_pyro " Nov. 16, 2019, 3:40 a.m.

That could be a number of things. Are you using apprentice? It might be trying to create a texture that's larger than 10 000 pixels. It might not be rendering the volume correctly. There might be permission issues with the folder you're trying to write to.
Can you confirm that the sim is rendering correctly by going to the render view, choosing render_rgb or render_volume and render a frame? You might need to change the image plane too by expanding the toolbar just below the render button.

Vertex Animation export changed in 17.5? Nov. 11, 2019, 3:24 p.m.

Houdini Data Interface for UE4's Niagara Nov. 8, 2019, 2:33 p.m.

The destruction is exported with the vertex animation texture ROP. Not the niagara ROP. Search the forum VAT 2.0 to see how it’s done.