Mike Lyndon


About Me

VFX Artist
Not Specified


My Talks

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Herding Rocks - Procedural Animation
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Realtime VFX for Games
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COPs for Games
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High Quality Integrated Workflows Made Easy
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Lazy Artist’s Guide to Real-time VFX
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H17.5 GameDev Tools Update

My Tutorials

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Game Tools | Fire Presets
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Game Tools | Imposter Textures
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Game Tools | Preview Render Settings for Pyro
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Game Tools | Pyro FX Texture Sheets
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Game Tools | Motion Vectors
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Game Tools | Volume Slices to Texture for UE4

Recent Forum Posts

GameDev Tools Updates Sept. 13, 2019, 1:26 p.m.

13 Sep 2019
New Tools
  • DDS File COP allows for .dds image files to be loaded into COPs

  • Vertex Animation Textures 2.0 released. Still some kinks to work out so please report any issues. You can find more info on the forum thread [www.sidefx.com].
  • Improved several UI elements on the Gaea node. Reload parm button placed in a more suitable location, added extra data parm for loops/pdg use, implemented preset system, added several more error checks.
  • Motion Vectors ROP now works with fire (simulations with heat instead of density fields).
  • Make Loop has a smooth transition when blending sequences.
  • Volume Texture ROP can now export frame ranges.
  • Added large amount of new demoscenes for FX tools
  • Refactored the Volume Texture ROP so that it's multithreaded.
  • Added InstantMeshes 2.0. This version no longer requires you to download an exe from Github. It works straight out of the box for Windows. Linux tbd. The tool now has the ability to optionally take in guide curves to control topology flow. Developed by Roahith Rajendiran

Bug Fixes
  • Vertex Animation Texture fluid export generates correct number of triangles on every frame.
  • Fixed an issue in Fire Presets demoscene
  • Impostor ROP render as single image option no longer greyed out for animations.
  • Fixed a caching bug in Gaea Tor Processor where no mask would be present in the calculation.
  • Fixed parm interface generation bug where some older parms would remain if you changed the .tor file
  • Correctly renamed Gaea plugin.
  • Motion Vector ROP final image output respects atlas resolution parm for layouts that could cause fractions.
  • Texture Sheet ROP now handles a sequence starting on any frame number.

Vertex Animation Textures ROP 2.0 Released Sept. 4, 2019, 9:44 p.m.

Hi folks. We've just released our first pass of an updated vertex animation textures (VAT) ROP.
You can watch the quick start video for Unity [vimeo.com] and for UE4 [vimeo.com]. Consider this a pre-release. If you have any feedback we'd love to hear it. Big shout out to Ben Laidlaw who did most of the hard work and was kind enough to share with us and the community.

I forgot to mention in the ue4 video that you should turn on “full precision uv's” in your mesh settings.

What can you find in the new version?
* Updated shaders and materials for Unity to work with the LWRP in 2019.
* Updated material functions for UE4.
* Tooltips (Detailed help card coming soon).
* Export presets for different game engines.
* If you double-click on the ROP after exporting you can see a debug version of the mesh and textures that were exported.
* Unity exporting will automatically update the material settings.
* Pad textures to power of 2 for texture streaming.
* 2 textures exported for extra precision when limited to 8bit textures.
* And a bunch of other stuff.

Does vertex animation not work in houdini 17? Aug. 29, 2019, 12:16 p.m.

It’s next to voxel mesh. It’s called VAT.