Mike Lyndon

mikelyndon-sesi

About Me

Expertise
VFX Artist
Location
Not Specified
Website

Connect

My Talks

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Herding Rocks - Procedural Animation
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Realtime VFX for Games
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COPs for Games
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High Quality Integrated Workflows Made Easy

My Tutorials

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Game Tools | Fire Presets
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Game Tools | Imposter Textures
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Game Tools | Preview Render Settings for Pyro
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Game Tools | Pyro FX Texture Sheets
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Game Tools | Motion Vectors
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Game Tools | Volume Slices to Texture for UE4

Recent Forum Posts

How to make Rigid Vertex Animation more accurate in UE4 April 24, 2018, 8:59 p.m.

Okay. This is silly it's so simple. Change your import style on the dopimport to “Fetch Geometry from DOP Network” and it will work. I'm going to speak to the team tomorrow to figure out what's happening under the hood since I'm sure I was the one that suggested you use fetch packed geo.

Mike

How to make Rigid Vertex Animation more accurate in UE4 April 24, 2018, 2:50 p.m.

Wanted to keep you in the loop. I thought it would be a quick fix but I think you've highlighted an underlying issue with how we normalize and then expand both the centroid and the position data. It doesn't happen with all setups and there's no immediate fix. I'll get back to you when I have something.

Several RBD animations at one FBX for games April 23, 2018, 2:24 p.m.

What is the error on the timewarp? It could be that you're trying to access a frame value that isn't available for that sequence so it fails. You probably need to clamp the value.

Also, do you want to see both sims at the same time or one after the other? If they should be sequential then use a switch and set a key on the switch to swap between the one and the other.

Mike