Hi! I am losing my mind trying to set the alpha value of a particle system. I have successfully used POP COLOR node to hardcode “Cd” to red. I have attempted to use another POP COLOR node to hardcode attribute “Alpha” to 0.1. While the viewport does show the particles fading out, the Mantra render does not.
I have tried both the default material (what is this anyways, nothing shows in /mat tree…) as well as the classic material, the glow material, the clay material, and the standard material.
Setting the transparency of a particle system is the first thing I tried to do in Houdini, I am so embarrassed and frustrated that I haven't figured it out over a week later… I am used to writing “gl_FragColor.a = 0.1”, but here I feel lost in a labyrinth of black boxes!
Thanks!
How to render alpha-blended particles in Mantra?
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- ralabate
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- ralabate
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