Hello, first time posting and I think this is the right place to ask.
I'm fairly new to Houdini and its been a challenge to learn so far, but I'm slowly learning bit by bit. After a while I've managed to make a FLIP Tank, import mesh and have it react nicely. My current project involves me having a bit of mesh passing up through some viscous fluid (similar to the beginning of Ghost in the Shell) and this is where I'm up to so far:
https://streamable.com/c8pne [streamable.com]
But now that I'm finished with the stuff inside of Houdini, I want to export this into Maya and render it via Arnold. The best way to do this I've found is to export it as a .abc and just render it as an animated mesh. But when I do this, the mesh is all wierd, it reacts funny, disconnects at random parts and overall looks really jittery.
https://streamable.com/g3y8i [streamable.com]
Is there any way of doing this better? Or improving on what I've done so far? I'm really not sure on what the best way of doing this pipeline is so I'm very open to suggestions and advice.
This is what the animated bit of mesh looks like without any of the fluid sims (just as a reference)
https://streamable.com/gjb6m [streamable.com]
Exporting FLIP Tank to Maya via Alembic file format, having issues with the mesh
2028 1 0- pidgyedits
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- Shurkuris
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