Eric Carroll

Shurkuris

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Recent Forum Posts

RENDERING - MOIRE PATTERN - Texture Atlas problem Nov. 17, 2017, 4:20 p.m.

*bump*

Hey everyone, still looking for some help with my problem.

I'm linking my project below if you are able to take time out of your schedule to help!

https://drive.google.com/open?id=1GFLPsNe0Mhxaarm12qrMfLsQwVWyi5gW [drive.google.com]

All you need to do is…

(1) In the Node Editor > img > Problem_Child > Render_this

Render out the image, and you will see vertical lines rendered out.

If you go into the Composite View with the “SmolePillar_Looping_SmokePillar__v001_F4_exr1”, you will not see the vertical lines.

Any ideas to why this happening and what I can do to fix this?

Exporting FLIP Tank to Maya via Alembic file format, having issues with the mesh Nov. 13, 2017, 11:13 p.m.

The reason it's acting the way it is (second video), is because your resolution is set to low. Boost it up and export it again into Maya, that should give it much more geometry to play with.

RENDERING - MOIRE PATTERN - Texture Atlas problem Nov. 13, 2017, 11:10 a.m.

Hi Everyone!

I'm rendering out a Texture Atlas for a smoke texture I made with Houdini Indie (16.5.268)

Everything seems to be fine, except I get this Moire pattern with the Render.

Everything looks fine in Houdini, and I've tried messing with the settings, but I can't seem to get rid of this annoying pattern. Any thoughts to why this happening, and how I can clean it up?


Things I have tried…

-Changing the Output Gamma.
-Rendering out only with the Mosaic (No Pre-Mult).
-Rendering out only the base EXR image (No mosaic or Pre-Mult).
-Changing file formats (JPG, TGA).
-Resolution
-Changed the File Raster Depth to all 3 options (Natural Depth, Project Depth, Specific Depth).
-Changed Image Color Space to both options (Linear, sRGB)