When working with flip fluids, and I use collision geometry from other software, (importing an obj or fbx)the scales most of the time are completely off. Like a huge glass cup.
And I was trying that to avoid having an unnecessary slow simulation, for such a small scale effect. Don't want to create an ocean in a cup of water

So my question is should I scale down the imported geometry in the object level or in the geometry level? and will this make any difference when dealing with FLIPs?
This is probably a really basic question, but still I wanted to make sure I'm doing things the proper way.
thanks for your time



