Copy, bend and connect complex "tile" geometry along circle/curve

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It's straightforward to instanciate geometry with the copy node or sweep and skin flat geometry but I can't figure out a solution to copy, bend and connect a detailed geometry along a circle or curve.
Examples attached.

How can I do this in Houdini?
Edited by hammeronstudios - April 17, 2018 17:40:17

Attachments:
project_2_07_window.jpg (21.9 KB)
project_2_11_wall1.jpg (15.6 KB)
project_2_11_wall2.jpg (16.1 KB)
7735995_orig.jpg (87.8 KB)
8048878_orig.jpg (111.8 KB)

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I think:

line node> resample node>bend node>

+copy node
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fuse node>null node
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